The Discipline
Seven properties
that make a system prove itself.
A system that proves itself does these seven things, every time it does anything.
| 01 | Proof over assertion | Evidence, not narrative. |
| 02 | Continuous over point-in-time | Live state, not last quarter’s. |
| 03 | Evidence as code | Machine-readable, not hand-written. |
| 04 | Deterministic and reproducible | Same state, same result, every time. |
| 05 | Verifiable without trust | Re-verifiable without trusting the producer. |
| 06 | Engineered in, not bolted on | Security is the product. Evidence is the exhaust. |
| 07 | Least privilege, bounded blast radius | Per-action capability. Contained failure. |

